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S`sǃ΃  $4F JW^ t Ƅ' =JQX_u хۅ  .;Z m{'† Ɇ ֆ ,3:AH_ gqx ˇ$ۇ !. 5AU]e lv ̈ֈ ݈  $-4GZj  ljډ  & 3@PW-vA?:9t ԋ   ):MT [ hvЌԌ  !!C_xȍ̍Ӎ  * @N `j z   Ȏ؎  & 0=DKMUYahos z'{#AFmn* ,="O&:SUfro N97\(%DoWM<u>ih;=,kTVaJ#  C?*Z_.bxim-]"_>IG$^2p ~Xc|mAnP(@quKs+ cV$q c1}; |;+tpS*xQd)w5HVvzTl~W^aU xdOkwr3ge-B(f%PN>K59lF\bfnTFX:69[? ,YZg4p'Z+48X.vRjw/#EE^`6Y2Iea"4hJd%k0tS q&/3<NQ0G7RLy<Cj&!MU 0zzHEh1O)t!u-~'} _@L]6rCK`g] yQsL$) bYj!v{ yMJG:We P.DA[os{Dl83?@= \`1|8/}i[5B2I7HRB Height: OF Zone: Radius: %.1f, Clearance %.1f (%d targets total) (Plants: %d) (Type: (flat roof) (gable roof) (hip roof) (shed roof) (stories : %d) Species: Startup Visibility distance: %%.2f meters%d: time %lf&Change Texture&Distribute Vehicles (test)&Earth&File&Flatten Ctrl+E&Help&Navigate&Recalculate Shading Ctrl+R&Scene&Show Shading&Status Bar&Tools&Unfold Ctrl+U&View(%d children)(All)(Invalid projection)(None)(custom)(default)(double-click to add files)(internal node)(meter size of detail texture)(non-node)(pixels from the lower-left corner), Features: ...128161k2.02562k323D Model files4x4 Tiled texture51264<- Store<<>>ADDAboutAbout Abstract (Points with labels)Abstract LayersAbstractsAccelerate by height above groundActiveAddAdd CopyAdd Copy of TerrainAdd PathAdd TerrainAlbers Equal Area ConicAllAll filesAll supported layer formats (*.shp;*.vtst)|*.shp;*.vtstAnaglyphic (red-blue)AnimPath Files (*.vtap)|*.vtapAnimationAnimation Paths:Animation time step for each frame, in seconds:ApplyApply curvature to:Approximate GroundArtificial HorizonAttributeAvailable LayersAxesBaseline EditorBermBlend colors smoothlyBody color:Bottom Height:Build date: BuildingBuilding CLODBuilding LevelsBuilding PropertiesBuildingsBuildings: %dCameraCamera - View Settings Ctrl+SCamera DialogCamera-ViewCancelCast shadowsChange Color...Change TextureChanging TextureChoiceItemChoose a structure fileChoose an animpath fileChoose an image fileClearCloseColor:ColorMapColorMap Files (*.cmt)|*.cmtColorsCommon namesCompassConnectionConstant Top HeightContinuousContinuouslyCopyCould not find any ground vehicles in the content file. Couldn't find local documentation filesCouldn't load from that file.Couldn't load projection from that file. Couldn't locate file.Couldn't openCouldn't recall point, probably a coordinate system transformation problem.Couldn't save to file %hs. Couldn't set EPSG coordinate system.Couldn't set state plane projection. Perhaps the EPSG tables could not be located. Check that your GEOTIFF_CSV environment variable is set.Couldn't set that Datum. Perhaps the EPSG tables could not be located. Check that your GEOTIFF_CSV environment variable is set.Couldn't store point, probably a coordinate system transformation problem.CreateCreate BuildingsCreate FencesCreate InstancesCreate LayerCreate New LayerCreate PlantsCreate PointsCreate RoutesCreate VehiclesCreate new layerCreating CultureCreating TerrainCreating Terrain Cull every frame Ctrl+CCull once Ctrl+KCultureCurrentCursor: DECALDXF Files (*.dxf)|*.dxfDarkness:Datum:DayDecrease Detail (-)Default Locations File:Defined Style:DegreesDelDeleteDelete ColorDelete HighlightedDelete LayerDeleting old file: Depress OceanDerive texture from elevationDetail TextureDetail levels chartDirtDisable model mipmapsDisplayDistanceDistance (km)Distribute VehiclesDocumentation (local)Documentation (online)Done.DoorDoubleDownDry-stone wallDymaxionE&xit (Esc)Earth ViewEdge PropertiesEdge Slopes:Edges <<Edges >>Edges:EditEdit Colors...Edit Linear Structure ProfileEdit ParametersEdit PropertiesElev: ElevationElevation LegendElevation ProfileElevation:Ellipsoid:EnableEnabledEnd height:EnginesEnter EPSG code:Enter Scenario NameEnter a new value for field '%hs'Enter new valueEphemerisErrorExitExport ProfileExport Profile to DXFExport TraceExport Trace to DXFExtension:Extensions: Facade:Far Clipping Plane (meters):Faster than real: Feature InfoFeature StyleFeature type:FeetFeet (International)Feet (U.S. Survey)FenceFencesFences: %dFieldFile File:Filename base: Filename: FixedFlat (all edges 0(degree sign))Flip Footprint DirectionFly FasterFly Faster (F)Fly SlowerFly Slower (S)Fly in gradually from earth viewFlyer with VelocityFogFont:FootFoot (US)Framerate Chart Ctrl+ZFresnel Zone 1: Radius: %.1f, Clearance %.1fFresnel zone radius at midpoint %.2fm (Object free zone %.2fm) Geoid Height %.1fmFullscreen Ctrl+FGIS Files (*.shp)|*.shpGableGeodesic DistanceGeographicGeometryGlobal OptionsGlobal content file:Go to SpaceGo to TerrainGo to Terrain... Ctrl+GGrab-PivotGridGrid Filename: Grid TilesGround offset: GroupHUDHeightHeight above groundHeight variance:Height:HighwaysHipHorizontal FOV (degrees)Horizontal Units:Hotine Oblique MercatorHour:Image Files (*.png,*.jpg,*.bmp)|*.png;*.jpg;*.bmpImage LayersImage file:Image: Include:Increase Detail (+)Individual instancesInitial Camera LocationInitial Time: InputInstance from 3D Model FileInstance from Content FileInstancesInstances: %dIntersects culture at height %.2f, distance %.1fIntersects ground at height %.2f, distance %.1fItemItem Item:KilometersKm/hourKrovakLOD DistanceLOD Terrain Surface F3Label Size (vertical)Lambert Azimuthal Equal-AreaLambert Conformal ConicLambert Conformal Conic 1 SPLanguage:Launch with:Layer type:LayersLeftLevel (meters)Level PropertiesLevel of Detail Info Ctrl+QLightLighting factor: LineLine GeometryLine of SightLine widthLinear StructuresLoadLoad Animation PathLoad ColorMapLoad LayerLoad LayersLoad LocationsLoad ProfileLoad Projection from FileLoad from FileLoading ElevationLoading/Chopping/Prelighting TexturesLocation %dLocation Files (*.loc)|*.locLocation NameLocation:LocationsLogLooking for files on data pathsLoopMHzMODULATEMaintain HeightMaintain height above ground (A)Map DistanceMap OffsetMaterial:Maximum Texture Dimension: %d Maximum radius for selecting models:Maximum structures:Maximum: %.2f m at distance %.1fMeasure DistanceMeasure Distances Ctrl+DMercatorMesh %d, %hs, %d verts, %d primsMetal poles, chain-linkMetal posts, wireMeterMetersMeters/secMilesMiles/hourMinimum height above ground: Minimum spacing:Minimum: %.2f m at distance %.1f MinuteMipmappingMode:MonthMouse: %.2f m at distance %.1fMoveMove DownMove ObjectsMove UpNAD27NAD83Name:NavigateNavigationNavigation Speed:Navigation StyleNavigation speed:Near Clipping Plane (meters):Near clipping ("Hither") distanceNewNew ColorNew ScenarioNew Zealand Map GridNextNo DataNo EndpointsNo OpenGL support foundNo terrains found (datapath/Terrains/*.xml)No textureNoneNormal Terrain FlyerNot on groundNumbered SnapshotOKObject GeometryOblique StereographicOcean planeOne of the following to add:OpenGL InfoOpenGL Version: %hs Vendor: %hs Renderer: %hs OtherOutputOutput directory for the imagesOverlay Image FileOverviewPage-out distance:PagingPanoramic FlyerParameters:PathPavedPickedPlacement:Planting OptionsPlantsPlay animation to disk as a series of imagesPlaybackPlease choose a terrainPlease enter the name for a new terrain .xml file.Please enter the name for the terrain copy.Please indicate edge slopesPlease make sure the file is not read-only.Please read the HTML documentation and license. Please select a filename.Please select an animpath to record.PointsPolar StereographicPolyline Data SourcesPopulating tablePosition OnlyPosition:PostsPrecompute lightingPreviousPrivet hedgeProcessing ElevationProfile Files (*.shp)|*.shpProfile:Projection Files (*.prj)|*.prjProjection:PropertiesQuad buffer (shutter glasses)RAM cache size (MB):Radio Frequency:Railing (EU)Railing (Pipe)Railing (Wire)Recalculating ShadingRecall ->RecordingRefreshReload from DiskRemoveRequest 16-bitResolution:Retain loaded texture in memory for faster re-lightingRightRoad culture (stoplights, etc.)RoadsRoutesSaveSave Abstract DataSave AnimPathSave AsSave As...Save Built Structures DataSave ColorMapSave LayerSave Layer As...Save LocationsSave Numbered Snapshot Ctrl+NSave ProfileSave Projection to FileSave Vegetation DataSave View SnapshotSave Window SnapshotSave scene graph to .osgSave to FileScaleScale relative to elevation rangeScanning data paths for terrainsScenario ParametersScenariosScene GraphScene background color:Seasonal &TiltSecondSecurity fenceSelectSelect State PlaneSelect TerrainSelectedSelectionSelection cutoff distance:Send feedback to: ben@vterrain.org SetSet Building Material for All EdgesSet EPSGSet Initial TimeSet Roof TypeSet State Plane ProjectionSetting CameraShadowShadowsShedShow &Axes Ctrl+AShow All DatumsShow Culture ObjectsShow Fog F9Show Fresnel zonesShow HorizonShow Layer DialogShow Ocean F5Show Plants F6Show Roads F8Show Sky F4Show Structures F7Show SunlightShow all elements of every layerShow detail textureShow features:Show only species with available appearancesShow progress dialog during terrain creationSide Slope:Single texture SinusoidalSize exaggeration for plants and fences: Size is inside (3D view area, not frame)Size/scaleSize:Sky && OceanSky domeSlopeSlope %.3f (%.1f degrees)Slope:Sloped edgesSmoothSnapshotSource file: Spacing:Specify Data DirectorySpeed:Start DrivingStart height:Start in full screenStart with active scenario:Start with minimal texture tiles and load graduallyStereoStereo Eye Separation:StereographicStone wallStopStore As..Store/Recall Locations Ctrl+LStories:Story Height:Straight lineStructureStructure FilesStructure Files (*.vtst)|*.vtstStructure Paging StatusStructure Type:StructuresStyleStyle...Style:Switching to TerrainTINTIN Filename:TagsTarget CountTe&rrainTerrainTerrain Creation ParametersTerrain Data PathsTerrain Flyer with VelocityTerrain LOD InfoTerrain LOD Method:Terrain ManagerTerrain not foundTerrain overview mapTerrain-specific content:Tessellate edgesText LabelsText MeshText entryText field:TextureTexture OverlayTexture compressionTexture-map roadsTexturesThat file isn't point data.The animation of %.2f seconds will be recorded as %d frames (%.2f/sec)The runtime environment for the Virtual Terrain Project. There are %d features in this layer. Are you sure you want to display them all in the table view?There are %d selected features. Are you sure you want to display them all in the table view?There are %d structures. Are you sure you want to display them all?There are %d types of ground vehicle available.There are no roads to put the vehicles on. Tile size: Tileset .ini file:Tileset Texture StatusTiltTimeTime FasterTime MovesTime StopTime intervalTime... Ctrl+IToggle Artificial FoundationsToggle Layer VisibilityToggle Structure ShadowTop Height:Top-Down Camera Ctrl+TTransverse MercatorTriangle count target: Type a name for the new location:Type:U.S. FeetURLUS Survey FeetUTMUnfoldUnit EdgesUnitsUnknownUnknown projection: UpUpgrading the .ini to a .xml file. Use direct picking of object under 2D cursorUse effective radius of earthUse linear distanceUse multithreading for asynchronous tile loadingUse strips/fansValueValue for VegetationVegetation Files (*.vf)|*.vfVehiclesVehicles:Vertex count target: Vertical (all edges 90(degree sign))Vertical DifferenceVertical Exaggeration:Vertical units:View Width (meters)VisibilityVisibility distance:VisibleVisible LayersWallWarningWelcome to WidthWidth:WindowWindow OverlayWindow XWindow YWindow sizeWireframe Ctrl+WWooden posts, wireYear:Zone:ZoomZoom ToZoom to Layerfpskmmm/smetersmeters/framepixelsprangesecondsunknownunnamedxProject-Id-Version: Report-Msgid-Bugs-To: POT-Creation-Date: 2007-09-16 20:10-1000 PO-Revision-Date: 2007-09-17 16:50+0800 Last-Translator: Jam Ch'in Language-Team: Chinese MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 高度: OF Zone: 半径: %.1f, 通透 %.1f( 总计 %d 个目标 ) (植物: %d) (类型: (平顶)(有山墙的屋顶)(人字顶)(尖顶)(层数:%d) 种类:启动可视距离:%%.2f 米%d: 时间 %lf更换纹理&C测试车辆&D地球&E文件&F多面体化 Ctrl+E帮助&H导航&N重新计算阴影 Ctrl+R场景&S显示阴影&S状态栏&S工具&T展开 Ctrl+U视图&V%d 子项(所有)(问题投影)(无)定制(默认)<双击加入文件>(内部节点)(细节纹理分辨率)(空节点)(左下角的象素), 特征: ...128161k2.02562k323D模型文件4x4平铺纹理51264<- 储存<<<投影失败><无>>>ADD关于...关于抽象(注记点)抽象层抽象越高越快激活添加添加副本添加地形副本添加路径添加地形阿尔伯斯等积圆锥全部所有文件所有支持的图层 (*.shp;*.vtst)|*.shp;*.vtst浮雕效果(红-蓝)航迹文件(*.vtap)|*.vtap动画航迹每桢间隔时间(秒)应用曲率应用于:地表距离人为地平线属性可选层坐标轴地基高度调整崖径颜色平滑过渡实体颜色:底部高度创建日期: 建筑建筑地块建立层组建筑物属性建筑物建筑: %d相机视角参数设置 Ctrl+S相机设置相机视窗取消计算阴影更改颜色...更换纹理更换纹理中选择条目选择一个结构文件选择航迹文件选择影像文件清除关闭颜色:色表色表文件 (*.cmt)|*.cmt颜色俗称指南针连接固定高度连续连续复制全局配置文件中没有车辆. 未发现本地文档无法加载数据无法从文件加载投影。 不能定位文件无法打开不能定位点,可能坐标系转换问题不能保存文件到 %hs. 不能设置EPSG坐标系不能设置国家投影面。或许是EPSG 表格不能定位。请检查是否正确设置 了环境变量GEOTIFF_CSV。不能设置椭球基准点。或许是EPSG 表格不能定位。请检查是否正确设置 了环境变量GEOTIFF_CSV。不能存储点, 可能是坐标系统转换问题创建创建建筑物创建围墙创建实例新建层新建层创建植被创建注记点创建道路创建车辆新建层创建人文地物创建地形创建地形每帧剪裁 Ctrl+C剪裁一次 Ctrl+K人文特征当前光标:贴花DXF 文件 (*.dxf)|*.dxf阴影度基准:日:减少细节(-)默认点位文件:缺省类型度数删除删除删除颜色删除高亮删除层删除旧文件:降低海平面从高程派生纹理详细纹理细节层次表土路不使用多级纹理显示距离距离(km)分布车辆本地文档在线文档处理门双精度向下石块墙最优化退出(Esc)&x星际视图面特性边斜度:面 <<侧面 >>侧面:编辑颜色编辑...编辑线形构筑断面编辑参数编辑属性高程:高程高程图例横断面高程:椭球可用可用终点高度引擎输入EPSG编码:输入想定名为 '%hs' 域输入新值键入新值自然错误退出导出断面导出断面为DXF导出轨迹导出轨迹到DXF拓展模块:范围:正射图远裁面(米)比实际快:特征信息特征风格特征风格:英尺英尺(国际)英尺(美国测量单位)围墙围墙围墙: %d域文件文件:文件根名:文件名:加固的平面(所有边0°)反转轨迹方向加速加速(F)减速减速(S)从地球视图逐步飞近惯性漫游雾字体:英尺美国英尺帧频图 Ctrl+Z菲涅尔1带半径: %.1f, 通透距 %.1f中点处菲涅尔带半径 %.2fm (Object free zone %.2fm) Geoid Height %.1fm全屏 Ctrl+FGIS文件 (*.shp)|*.shp山墙顶勘测距离地理学几何体全局参数全局目录文件:切换到星际切换到地形切换到地形... Ctrl+G旋转观看格网网格文件名:格网片地面偏移:群平视图高度离地高度高度变化:高度:高速路人字顶水平视角(度)水平单位Hotine 倾斜墨卡托时:影像文件(*.png,*.jpg,*.bmp)|*.png;*.jpg;*.bmp影像层图象文件:影像: 包括:增加细节(+)单个实例初始相机位置初始时间:输入来自3D模型文件的实例来自文件的实例实例实例: %d在高 %.2f,距离 %.1f 同人文地物相交高度 %.2f, 距离 %.1f 处与地面交叉项目项目条目:公里公里/小时KrovakLOD 距离多层次细节地面 F3标签高度兰伯特方位等积兰伯特等角圆锥兰伯特等角圆锥 1 SP语言:启动参数:层类型层左海面高度(米)层组属性层次细节信息 Ctrl+Q光照明代理:直线线几何体视线线宽围墙结构打开加载航迹加载色表加载层加载层载入点位加载断面从文件加载投影从文件加载加载高程纹理加载/分割/预照明定位 %d定位文件(*.loc)|*.loc定位名字位置:定位日志在数据路径中寻找文件循环MHz转换保持高度保持距地高度(A)图上距离水平偏移材质:最大纹理尺度: %d 模型的选择半径:最多构筑物:最小值: %.2f 米在 %.1f 处距离测量量距墨卡托网格 %d, %hs, %d 顶点, %d 图元金属杆,铁丝网金属杆,铁丝米米米/秒英里英里/小时离地面最小高度最小间距最大值: %.2f 米在 %.1f 米处 分多级纹理映射模式:月:鼠标处: %.2f m 距离 %.1f移动下移移动上移北美27北美83名字:导航导航航速:导航方式导航速度:近裁面(米):近裁距新建新颜色新想定新泽西分幅网格后一个无数据无结点不支持OpenGL未发现地形信息(datapath/Terrains/*.xml)无纹理都不用常规漫游不在地面连续快照确定对象几何体倾斜投影海面加入下列的一个文件:OpenGL 信息OpenGL版本: %hs 制造商: %hs 显卡名: %hs 其它输出图片存储路径覆盖图象文件鹰眼消隐距离:分页全景漫游参数:路径人行道点取的定位:植被选项植被存储序列图片重放请选择地形请输入新地形的.xml文件名请输入地形副本的名字请指出边的坡度请确认文件可以写请参阅HTML文档和许可. 请选择文件名请选择记录动画路径标识点极投影复合线数据源构建表格仅位置位置:桩照明预计算前一个树篱笆处理高程断面文件 (*.shp)|*.shp断面:投影文件 (*.prj)|*.prj投影属性四缓冲区(透视眼镜)缓存大小(MB)无线频率EU栏杆管件栏杆铁丝栏杆阴影重算返回 ->记录更新从磁盘读入移除使用16比特象素点分辨率:纹理驻留内存提高速度右道路设施(路灯等)道路道路保存保存抽象数据保存航迹另存另存为...储存建筑结构数据保存色表保存层另存为...储存定位连续快照 Ctrl+N保存断面保存投影文件储存植被数据储存视图快照快照保存场景.osg文件保存到文件比例依高程范围呈比例缩放扫描地形数据路径想定参数想定场景图背景色调:季节性倾斜&T秒保安围墙选择选择国家投影面选择地形被选的选择选择剪裁距离反馈: ben@vterrain.org 设置设置所有边的建筑材料设置欧洲石油测绘组设置起始时间设置屋顶类型设置国家投影面设置相机阴影阴影尖顶显示轴线&A Ctrl+A显示所有基准点显示人文地物使用雾化 F9显示菲涅尔区显示地平线管理层显示海洋 F5显示植被 F6显示道路 F8显示天空 F4显示建筑物 F7显示阳光显示所有图层所有元素显示详细纹理显示特征:只显示能可视化的种类地形创建过程显示进度对话框倾斜单一纹理正弦曲线植被与围墙放大倍数:窗口大小不包括边框大小/比例大小海天天穹坡度斜距 %.3f (%.1f 度)坡度:斜边数平滑快照文件:间距:指定数据目录速度:启动起始高度全屏启动启动时景象最小纹理块启动并逐步加载立体立体视点分离投影水泥石墙停止另存为..位置存取 Ctrl+L层数:层高:直排构筑物结构实体文件结构文件(*.vtst)|*.vtst构筑物分页状态建筑物类型:构筑物风格风格...风格:切换到地形TINTIN文件名标签目标数目地形&r地形地形创建参数地形数据路径惯性飞行器地形细节层次信息地形层次细节算法:地形管理未发现地形鹰眼视图地形描述项:Tessellate edges文本标签文本网格文本项文本字段:纹理纹理覆盖纹理压缩道路贴纹理纹理此文件不是点数据文件动画长度 %.2f 秒记录为 %d 桢(%.2f/s)VTP运行环境. 层中有 %d 个特征. 你确认 全部显示在表视图中么?选中 %d 个特征. 你确认 全部显示在表视图中么?共计 %d 个建构筑物. 你确认把他们全部显示?共有 %d 类运输工具没有道路,无法放置车辆 每块的大小:格网 .ini 文件:分块纹理状态倾斜时间时间加速时间推移时间停止时间间隔时间... Ctrl+I切换人工地基可视阴影顶端高度俯视 Ctrl+T横向墨卡托三角形数目为新定位输入一个名字类型:英尺(美国)URL美国测量英尺UTM打开单位边界单元未知未知投影向上将.ini文件转换至.xml文件 二维光标下选取对象使用等效地球半径使用线性距离异步加载块使用多线程使用三角形带/扇数值值植被植被文件(*.vf)|*.vf车辆车辆:节点数目垂向(所有边90°)相对高差垂直缩放倍数:垂直单位:视场宽度(米)可视性可视距离:可见的可见层围墙警告欢迎光临宽度宽度窗窗口覆盖左侧位于:顶测位于:窗口大小线框 Ctrl+W木桩,铁丝年:带:缩放缩放至缩放到层帧频公里m米/秒米米/帧像素范围秒未知未命名x